Alter Aeon March Update

Category: Accessible Games

Post 1 by Dentin (Veteran Zoner) on Saturday, 29-Mar-2014 22:59:55

A lot's happened on Alter Aeon since our 19th anniversary in January! Here's a list of just the major things we've been doing since then.

There are three new areas:

- The Island of Hakahaka, by Kagome. This is a level 33 area in the southeast ocean.
- The Ralnoth Fen, by Draak. This is a level 30 area southeast of Ralnoth.
- The Sashala Fortress, by Shadowfax. This is a level 34 area south of the Dust Sea.

There are three updated areas:

- The Cathedral, level 32, updated by Bloodlust
- Castle Avalon, level 33, updated by Bloodlust
- The Haunted Crypts, level 16, updated by Satirus

There are six new articles:

- Defensive Spells, by Lexie
- Utility Spells for Druids, by Shadowfax
- Druid Runecraft, by Shadowfax
- Druid Salves and Tinctures, by Shadowfax
- 2013 Year In Review, by Athlon
- 2013 Year In Review, by Dentin

See our articles page at http://www.alteraeon.com/articles for links.

Code changes:

- Lots of improvements to the new druid class, including brew analyze, more animal skills, carving, and spellstaffs.
- Add a bunch of new achievements.
- Various improvements to the pk system, for those who like to pk.
- Lots of blind friendly updates.
- Reorganize and clean up low level cleric spells.
- Improvements to boat sailing, allowing them to more easily reach ports and landing spots.
- Low level players in groups now have a chance of being rescued by the gods instead of dying.
- Add quality indicators to items, showing which ones can be more heavily enchanted and improving reforged items.
- High level areas are now listed by total levels instead of primary level.

For new players, we have added equipment shops on the new player islands, with lots of good equipment for each class at various levels.

The Mush-Z client has also received a pile of updates in the last couple of months. This includes bug fixes, a new and improved config system, new sounds, new updaters, and support for testing beta versions.

New players are of course welcome. We'd love to see you there!

Alter Aeon MUD
http://www.alteraeon.com

Post 2 by Dentin (Veteran Zoner) on Wednesday, 02-Apr-2014 10:34:12

A quick note, thanks to all the players who 'tested' our april fools day quest yesterday. The deed should now be unhidden and counts toward your leaderboard totals!

Post 3 by Reyami (I've broken five thousand! any more awards going?) on Monday, 14-Apr-2014 5:42:20

I absolutely love playing altar. I have a question, or rather, a suggestion. Would it be possible to have people who set themselves to AFK be sent to some sort of void? Like, somewhere the character can go until the person returns to the keyboard, rather than always having to recall to the closest waypoint. Just something that might make it easier so one doesn't have to start all over from recall every single time they go AFK, especially if one is exploring a new area. Also, along those same lines, if this is implemented, could you make it so characters aren't attacked by creatures, or worse yet, killed by them, when people return to the keyboard? As an example, I left myself in an area once, (thinking Iwas safe since I was going to be AFK), stepped away for a while, and came back only to find myself back at recall; I had been killed while I was away. Sorry if this isn't making much sense; I've been up most of the night.

Post 4 by Dentin (Veteran Zoner) on Wednesday, 16-Apr-2014 11:14:09

Reyami, we don't currently plan to add any kind of AFK safety feature to Alter Aeon. There would be a lot of code problems with implementing it in a way that made sense, and there are a lot of areas which would be broken if players could use an AFK command to rest and heal up.

Normally when I need to go AFK, I just retreat to somewhere safe, where I know I won't be attacked or I know my character can handle the attack without my help. You don't always have to recall, just get to a nearby safe place.

Post 5 by Reyami (I've broken five thousand! any more awards going?) on Friday, 18-Apr-2014 18:38:19

Ah, I understand. thank you for letting me know.